Justin is back the next day to find you down there, starting off with an unaware where you think you lost your chance again but then he comes back and stomps on you over and over and picks you up and puts you in his back pack. Taking you out and letting you walk around and then back in again for safe keeping. Duration 9:42
For other types media related to Giant Men and/or teeny tiny ladies, like video games, songs, ASMR, etc.
Thought I might as well as post it here. Just so you know before the textblock of info, this is an interactive game on it’s 5th edition.
1- What is Puny Princess Problems?
Puny Princess Problems is an interactive game made with Quest where you play as a princess who finds a strange ring on her vanity and, upon wearing it, becomes shrunk and ends up returning to that moment whenever she meets a fatal end. It features macro/micro M/f content with a great focus on unaware, as well as being very fatal. As of right now it includes a lot of vore and crushing, so if you’re not into this, the game is not for you.
2- How do I play it?
There are two ways to play: Online or Download. I REALLY recommend downloading the game, because it is way less buggy than its online counterpart. However, to play the downloadable version, you also need to download a program called quest. Links bellow.
This is probably one of the biggest updates, even if people might not get too excited about certain changes if they only want to focus on the kink part, so I’m going from what I think will entice most people to least:
There are three new deaths, all in rooms that featured no fatal end before. Two of them concern Roman and one involves Graham and is quite tricky to discover.
I rewrote every single room’s description. This is because I was inspired by “A Tiny Furry In A Huge World” by Queen Kyobi (with their permission) and decided I really should change up some of the text that I knew was just a placeholder. This also fixes many of the typos I had left behind.
Due to how I envisioned the game, there are a lot of events that happen with the passage of time, so I decided to color the first few words and he last few words of every event when it happens, making it easier to tell when something occured (such as a character passing by your location). This also meant changing some, but not all.