Puny Princess Problems
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Thought I might as well as post it here. Just so you know before the textblock of info, this is an interactive game on it’s 5th edition.
1- What is Puny Princess Problems?
Puny Princess Problems is an interactive game made with Quest where you play as a princess who finds a strange ring on her vanity and, upon wearing it, becomes shrunk and ends up returning to that moment whenever she meets a fatal end. It features macro/micro M/f content with a great focus on unaware, as well as being very fatal. As of right now it includes a lot of vore and crushing, so if you’re not into this, the game is not for you.2- How do I play it?
There are two ways to play: Online or Download. I REALLY recommend downloading the game, because it is way less buggy than its online counterpart. However, to play the downloadable version, you also need to download a program called quest. Links bellow.Game: http://textadventures.co.uk/games/view/9cnzlnfot0ktfo8z8e923g/puny-princess-problems
Quest: http://textadventures.co.uk/quest/desktop3- Changelog
This is probably one of the biggest updates, even if people might not get too excited about certain changes if they only want to focus on the kink part, so I’m going from what I think will entice most people to least:- There are three new deaths, all in rooms that featured no fatal end before. Two of them concern Roman and one involves Graham and is quite tricky to discover.
- I rewrote every single room’s description. This is because I was inspired by “A Tiny Furry In A Huge World” by Queen Kyobi (with their permission) and decided I really should change up some of the text that I knew was just a placeholder. This also fixes many of the typos I had left behind.
- Due to how I envisioned the game, there are a lot of events that happen with the passage of time, so I decided to color the first few words and he last few words of every event when it happens, making it easier to tell when something occured (such as a character passing by your location). This also meant changing some, but not all.
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I just came across this and I think it’s great! It’s pretty immersive and hits the right spots for me. Do you plan on updating this further?
In any case, you’ve inspired me to try out this Quest thing. Reminds me of what people make on writing.com interactives, but has so much more potential to it.
For now I’ll go try and find all the possible deaths :S you’re pretty creative with those!
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A new update.
http://textadventures.co.uk/games/view/9cnzlnfot0ktfo8z8e923g/puny-princess-problemsChangelog: 0.06
-Instead of timers, the game now operates in turns. This is because many people complained about the timer causing bugs or happening when they were still reading. The game starts at turn 0 and turns are advanced by either entering a new room or by typing the command “Wait”. (Note that climbing certain objects might also pass the time). Events happen when a turn hits certain numbers (such as 20).
-Implemented a Wizard who you can actually talk to. He gives you a mission and, once completed, you can even talk to him. Note that this is the skeleton for more content with him in the future.
-Placed a comb in the bathroom that actually leads to the new deaths in the game. 5 deaths specifically.
-Fixed some bugs, corrected some typos, and arranged some things to prepare for future updates.The temporary walkthrough that is very bare-bones: https://docs.google.com/document/d/1nYMSuh_scIjHPFteUud8xZsPmxtZbbCsN1e-LmVABrw/edit?usp=sharing