Language barrier
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That’s a nice solution, much simpler to implement than actually knowing a complete language. Even the terms used for descriptions in English might change as the understanding grows (ie. “giant captor” --> “giant savior”)
@blehb said in Language barrier:
For example: The tiny woman stared up at the giant captor, fighting back tears as she clasped her hands together and softly said “Ni nathathol?”
My Sindarin is a bit rusty but during the solar eclipse last week, at totality my daughter turned to me and said “mornië alantië!” which made me tear up a bit (and a very proud father lol)
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@littlest-lily There’s so many creative ways you could approach communication! You’re right that it would quickly replace any dialogue.
Plus, having no idea what’s going to happen next sounds so exciting. Dialogue gives a lot away so I feel like figuring things out more slowly could be very thrilling.
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@foreverlurk said in Language barrier:
Even the terms used for descriptions in English might change as the understanding grows (ie. “giant captor” --> “giant savior”)
I think the trickiest part of it all would be trying not to give away too much of what you’re thinking or feeling. Getting it just right and making those small changes like in your example can definitely add to the experience. Managing to get a tiny’s trust would probably feel so nice.
My Sindarin is a bit rusty but during the solar eclipse last week, at totality my daughter turned to me and said “mornië alantië!” which made me tear up a bit (and a very proud father lol)
LOL. That’s hilarious and adorable!