Megalphobia and Size Fetish
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I saw this and it made me think:
https://www.youtube.com/watch?v=kBRy9MoRWxA
It’s not size fetish related, it’s mostly about monsters, but size discussions always lead me there, in the end.(It’s interesting, watching it, but they talk about size as a horror element, and they focus a lot on them as bosses, a thing that is inherently defeatable, because almost always those bosses are limited to clumsily attacking you, one hand/paw at a time, slow looming attacks dead easy to dodge. Their big, but they’re so limited it makes them less, really. I’ve found that games that are less combat focused, like Pikmin, Mr. Mosquito, or Gun Gun Pixie, explore size better, because it emphasizes how small you are, and how much you can’t actually match any of the giants around you. Do stuff to them? Effect them? Sure. But defeat them? Nope.)
Fear of big things feels like it’s some that’s connected to size fetish, at least on the ‘I’m the small’ end of it. It makes me wonder: for those on that end of the size pool, how much of it is megalphobia, is fear of those giant things, and people, around you?
I can say that, from my end, that I would like to be able to inspire that kind of fear with my existence.
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I watched the video, and I was most provoked by the potential for a really immersive game among giants. I’m less interested in a game aimed at Size pervs than in a game that just lets you be a tiny person who can have complex interaction with giant NPCs. The smutty fanfic can come later.
Skimming the comments was amusing. So many normies expressing how they were both afraid of and drawn to biggos. This is very familiar territory to horror fans.
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@Olo
Honestly, rather than, like, flat out porn or something, I’d like something that’s just… a tiny SW among normies. Maybe there’s a colony with built up dwellings, or maybe she’s the only one, but something almost… exploration focused, really.Getting from Point A to Point B, using a mix of running, tools she or friendly giants have set up, and parkor, learning to get there faster and more efficiently.
Like Death Stranding if it has Assassin’s Creed style parkor, maybe.
Oh, and a climbing a person mechanic, like in God of War or whatever, but instead of trying to kill the giant, she’s hitching a ride: maybe she has a hook of some kind to attach to laces, for example, so she running jumps onto a moving foot. Or she approaches someone while their sitting, and attaches something more stable to their pant leg or shoe before they start moving, though that requires getting to somewhere with a sitting giant in the first place…
There’s a real place for a sort of simulator like that, built around improving skills and experience, as long as they do it right.
Alternatively, there’s a giant walking around a (probably kind of destroyed city/civilization), and the MC basiclly uses them to help survive, even though they don’t know she exists, with much of the same mechanics, but done on ruined building instead of furniture and whatnot. Maybe after a certain point get to bribe them to… like, break a building in the way or some such, in exchange for… whatever it is they want?