Butt crush?
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It’s something I’ve seen in a few stories, but it’s something I can never get into, personally, because for most SW sizes it feels like just killing them with extra steps.
And don’t get me wrong, it’s treated like that sometimes, but a lot of the time I see butt crush where the person is under a quarter of their size, if not measured in inches or less, and they get away without a scratch, and when that happens it just takes me out of the scenario.
Am I missing something? Is this not the death sentence I thought it was?
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@i-am-insane There are a number of activities or encounters in Size Fantasy that would “realistically” result in tiny fatalities that some people prefer to imagine as non-fatal, either because they don’t like killing anyone or because they just want to be able to do it over and over without replacing the tinies.
It’s just a personal preference. No one is doing butt crush “wrong.”
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@Olo said in Butt crush?:
@i-am-insane There are a number of activities or encounters in Size Fantasy that would “realistically” result in tiny fatalities that some people prefer to imagine as non-fatal, either because they don’t like killing anyone or because they just want to be able to do it over and over without replacing the tinies.
It’s just a personal preference. No one is doing butt crush “wrong.”
I’m primarily into non-fatal content, so I regularly keep my (main) tiny characters alive, even if it means a scenario defies reality (I mean, the whole shrunken/giant person thing completely defies reality, but let’s stick to the smaller details). Butt crush and Crush (general) scenarios are one of those categories I’ll liberally apply that principle to.
Sometimes, enjoying a fantasy is less about how it would intersect with reality and more about emphasising certain aspects of that fantasy that make it enjoyable, e.g. helplessness, domination, fear, aggression, something more sensory, etc. But it’s also typically easier suspend belief if you’re into something in the first place. Or to throw in a deus ex machina.