@BryTheGuy
I know some sizey VR games exists but I’m still waiting for a game tailored for our, um, specific needs. A game built from the ground-up with size difference in mind, for both POVs. Attention to details, like perspective shifting, dynamic FOV and distance calculations based on relative size, proper distance blur, dynamic asset streaming (ie. higher quality and surface details for tinies), and of course proper spatial audio based on size.

Norn was, of course, the class I played backed in the days hehe